Computer Graphics in the Interior
Major: Environment Design
Code of subject: 6.022.03.E.94
Department: Design and Architecture Fundamentals
Lecturer: Taras Habrel Mariia Kyselenko
Semester: 6 семестр
Mode of study: денна
Learning outcomes: 1. Know the basic structural components of three-dimensional objects and be able to logically and appropriately use them. 2. Have modern methods of digital modeling of design objects to solve professional problems using primitives, splines, composite models, polygonal modeling and sculpting techniques. 3. Be able to design three-dimensional scenes and individual components using different schemes of lighting, texturing, techniques of working with cameras and their settings, freely control them. 4. Have professional terminology. 5. Demonstrate competence in the use of reference images, units, proportions and scale of stage objects. 6. Be able to visualize design objects using built-in and external visualizers. 7. Be able to work in a team of project developers. 8. Have the skills of oral, written and visual presentation of results.
Required prior and related subjects: Previous disciplines: -Painting, drawing, sculpture, part1 -Painting, drawing, sculpture, part2 -Painting, drawing, sculpture, part 3 -Painting, drawing, sculpture, part4 -Painting, drawing, sculpture, part5 -Interactive design (interactive design) Related and the following disciplines: -Painting, drawing, sculpture, part6 -Multimedia design -Performance of bachelor's qualification work -Practice on the topic of bachelor's thesis
Summary of the subject: Deepening, generalization and consolidation of students' knowledge in the field of 3D modeling and their application in solving problems. The practical classes are consistently based on topics that reveal the basic laws of the process of designing digital objects and environments. The purpose of laboratory tasks is to form a comprehensive holistic understanding of the principles of subject-spatial modeling in a virtual three-dimensional environment, texturing, visualization and animation to obtain images of professional level, as well as regular practice of using knowledge in current tasks.
Assessment methods and criteria: Test (100)
Recommended books: 1. Eco U. A.. Theory of Semiotics. – Bloomington, 1976. 2. Fiske J. Introduction Communication Studies. – London, N.Y., 1990. 3. Ayzenberg. M. N. Menedzhment reklamy. – M., 1991. 4. Kotler. F. Osnovy marketinga. – M., 1992. 5. Kraft Z. Zashchitnaya marka. – Berlin, 1970. 6. Mentatov V. V. Obraz, znak, uslovnost'. – M.: Vysshaya shkola, 1980.