Fundamental of VJing (Modern Media Art)
Major: Environment Design
Code of subject: 6.022.03.M.67
Department: Design and Architecture Fundamentals
Lecturer: Habrel Taras Mykolayovych, Candidate of Art History, Senior Lecturer of the DOA Department
Semester: 7 семестр
Mode of study: денна
Learning outcomes: As a result of studying the discipline, the student must be able to demonstrate the following learning outcomes: - to be acquainted with the main software packages for vjaing and generating content; - distinguish the type of material for the video performance; - be able to generate video material by means of the Resolume program; - be able to save the video and the appropriate format; - be able to select a video series from your own library according to the tempo, theme and nature of the musical work; - be able to independently analyze a piece of music and successfully select video clips; - know the history of media art, major events and personalities in the industry; - know modern video formats; - be able to extrapolate the features of a musical composition into their video performance. - be able to correctly describe the concept and characteristics of your own video; - organize your own library of video fragments for live performance. - understand the logic of constructing the performance of the widget; - to perceive vigilance as a modern space-time art.
Required prior and related subjects: Prerequisites: Composition and shaping in design, part 1; part 2 Fundamentals of design and computer graphics, part 1; part 2 Basics of visual communications and computer graphics 3D modeling Theory of communications in mass culture
Summary of the subject: The subject "Fundamentals of vjing (modern video art)" is a response to the demands of the time and the expansion of modern technology. Nowadays, virtually no concert takes place without visualization on led-screens or projector screens, respectively - the profession of a widget is becoming increasingly popular. The purpose of this discipline is to provide students with theoretical knowledge: to reveal the history of media art through the biography and creativity of iconic personalities; to acquaint them with the greatest world events; to inform about technologies that have created opportunities for media artists; as well as provide them with practical skills: to help understand video codecs, video formats, to help master the process of sorting and preparing materials for live performance, to get acquainted with software tools for generating video effects.
Assessment methods and criteria: During the semester, students perform three tasks: 1. Writing an essay about your favorite media artist (30 points) 2. Writing a synopsis of the future video (10 points) 3. Formation of own video work (60 points).
Recommended books: 1. Westgist H., Theory of video art. Comparative approach. - New Jersey: Wiley-Blackwell, 2015 2. Elves, C. Videoart. Excursion. New York: - I.B. Tavrid, 2005 3. Rush M. Video Art - Thames and Hudson, 2003. 4. Rush M. New media in art. - Moscow: From Margin Press, 2018. 5. Ross, D. Illuminating video. Basic video art guide. San Francisco: Video Coalition - Aperture / Bay Area Video Coalition, 2005 6. Tribe M., Jana R., New Media Art Art - Taschen, 2010. 1. http://digicult.it/ 2. http://neural.it/ 3. http://projection-mapping.org/ 4. http://visual-society.com/ 5. http://www.malbred.com/ 6. https://lightform.com/ 7. https://www.bizbash.com/ 8. https://www.digitalartarchive.at/ 9. https://www.installation-international.com/ 10. https://www.resolume.com/