Painting, Drawing, Sculpture, Part 4

Major: Environment Design
Code of subject: 6.022.03.O.026
Credits: 6.00
Department: Design and Architecture Fundamentals
Lecturer: Lesyuk Kateryna Vasylivna, , Senior Lecturer Kuzyk Igor Mykolayovych, assistant Kuziv Kateryna Vasylivna, assistent
Semester: 4 семестр
Mode of study: денна
Learning outcomes: The study of the discipline involves the formation of students' competencies: INT Ability to solve complex specialized problems and practical problems in the field of design, or in the learning process, which involves the use of certain theories and methods of design and is characterized by complexity and uncertainty of conditions. General: ZK1. Knowledge and understanding of the subject area and understanding of professional activity. ZK4. Ability to search, process and analyze information from various sources. ZK6. Ability to evaluate and ensure the quality of work performed. Professional (special): KS3. Ability to compose construction objects. KS6. Ability to use in design and artistic activities special techniques and technologies of work in the relevant materials (by specialization). КС8. Ability to make a color solution of the future design object. КС9. Ability to depict environmental objects and human figures by means of plastic anatomy, special drawing and painting (by specialization).
Required prior and related subjects: Previous disciplines: Drawing, painting, sculpture part 1, part 2, part 3, Composition and shaping in design, History of art, architecture and design part 1, part 2, Basics of design and computer graphics Related and the following disciplines: Drawing, painting, sculpture part 4, part 5, part 6, part 7, 3D modeling, Conceptual design, Multimedia design, History of art, architecture and design part 3, part 4, part 5.
Summary of the subject: The discipline "Painting, Drawing, Sculpture, Part 4" is consistently based on auxiliary topics of theoretical and practical provisions that reveal the basic laws of the process of drawing and painting. The educational work is accompanied by a short theoretical presentation in the form of explanations of teachers in the process of performing tasks, or in introductory lectures, which open the relevant topics. Compositional options, tools, techniques, materials - are selected depending on the topic of the task and the duration of the academic drawing. The basics of painting and drawing are studied in still lifes, in the interior, in the open air, in living models, in the study of plaster casts of heads, and educational productions are distributed in a certain methodological sequence according to the complexity of the task. Primary skills in painting are well mastered in the studios of still life (still lifes). Productions should be varied according to the nature of the program tasks. The main studies take place under natural side lighting. These include the staging of a three-dimensional (realistic) solution. Still life with a specific color palette (monochrome, polychrome, nuance, contrast) deserve special attention in the study of color. The study of color with the help of direct lighting leads to a decorative-plane solution of the problem. Studying such productions will help designers to use the acquired skills in further creative work and project activities. In parallel with the study of color, attention is paid to the tone of colored spots, the light dominant in the composition is sought. Linear constructive analysis is used to understand the volume and functionality of a form. Light shadow solution by dividing the light into shadows for competent expression and interpretation of the volume of the form. The main themes of painting and drawing are: realistic and decorative still lifes, human portraits, sketches and sketches of zoological forms, architectural zoological form, architecture and plein air painting. Compositional options, tools, techniques, materials are selected depending on the topic of the task and its duration. The study of the proposed course orients students to the visual analytical and creative process and directs to the independent search for ideas and solutions in practical tasks. All this should influence the artistic thinking and formation of the aesthetic sense of the student-designer, teaches him to have practical skills in order to convey their ideas and feelings in the future.
Assessment methods and criteria: During the semester, a student can score 100 points for 10 graphic tasks. The average score for classroom tasks is calculated as follows: sum the number of points for each of the tasks and divide by their number.
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