3D Modelling

Major: Environment Design
Code of subject: 6.022.03.O.060
Credits: 6.00
Department: Design and Architecture Fundamentals
Lecturer: Kyselenko Mariia Habrel Taras Proskuryakov Oleksiy Shtets Viktor
Semester: 6 семестр
Mode of study: денна
Learning outcomes: RN1. Collect and analyze information to justify a design project, apply design theory and methodology, professional terminology (according to professional direction), the basics of scientific research. RN2 Determine the purpose, tasks and stages of design. RN3. . To be aware of the responsibility for the quality of the work performed, to ensure the performance of the task at a high professional level RH 4. . Evaluate the design object, technological processes in the context of the design task, form an artistic design concept. RN 5. Create design objects by means of design and graphic modeling. RN 6. Apply modern general and specialized software in professional activities (by specialization). RN 7. . Ability to communicate, including oral and written communication in Ukrainian and foreign languages (English, German, Italian, French, Spanish); RN 8. The ability to use various methods, including modern information technologies, for effective communication at the professional and social levels. RN 9. Ability to adapt to new situations and make appropriate decisions. RN 10. Ability to be aware of the need for lifelong learning for the purpose of deepening acquired new professional knowledge. RN 11. The ability to be responsible towards of the work performed, to accept independently decisions, to achieve the set goal in compliance with the requirements of professional ethics. RN 12. Ability to popularize national and world heritage cultural heritage, as well as to promote manifestations of patriotism, national self-awareness and ethnocultural self-identification. RN 13 The ability to form environmental consciousness and personal culture, to apply ecological principles in life and professional activity.
Required prior and related subjects: Previous disciplines: -Painting, drawing, sculpture, part1 -Painting, drawing, sculpture, part2 -Painting, drawing, sculpture, part 3 -Painting, drawing, sculpture, part4 -Painting, drawing, sculpture, part5 -Interactive design (interactive design) Related and the following disciplines: -Painting, drawing, sculpture, part6 -Multimedia design -Performance of bachelor's qualification work -Practice on the topic of bachelor's thesis
Summary of the subject: Deepening, generalization and consolidation of students' knowledge in the field of 3D modeling and their application in solving problems. The practical classes are consistently based on topics that reveal the basic laws of the process of designing digital objects and environments. The purpose of laboratory tasks is to form a comprehensive holistic understanding of the principles of subject-spatial modeling in a virtual three-dimensional environment, texturing, visualization and animation to obtain images of professional level, as well as regular practice of using knowledge in current tasks. The purpose of lectures is to form students' basic knowledge in the field of 3D design, as well as to determine and outline the further direction, the main content of all types of practical classes and independent work of students during the semester. The purpose of laboratory classes is to deepen, generalize and consolidate students' knowledge of the academic discipline "3D modeling" and to apply it in solving problems. The basis of the laboratory tasks are sequentially laid auxiliary topics that reveal the main regularities of the process of designing digital objects and environments. The topics for the works are chosen, but socially important topics are preferred.
Assessment methods and criteria: Determining the level of students' knowledge is carried out by the following methods of current control: control of current tasks and independent work of the student. Current control is carried out during training and makes it possible to determine the degree of formation of knowledge, skills, abilities of students, in addition, stimulates the responsibility of students to prepare for each lesson. Credit is a mandatory final form of control, which allows you to assess the systematic assimilation of educational material and can not be reduced to the level of current forms of control. During the semester a student can score up to 30 points. On the test - a maximum of 70 points. To be admitted to the test, the student must score at least 20 points based on the results of the current control. During the semester, a student can score up to 30 points (current control is for the performance of graphic works). The maximum score is 70 points. To be admitted to the credit, a student must score at least 10 points based on the results of the current control. Credit for the discipline involves the defense of a coursework, for which a maximum of 70 points can be scored. Practical work is evaluated according to the following criteria: compliance with the task, originality and novelty in solving the task, creative individual approach; the integrity of the overall composition; the originality of the author's plastic language when creating an illustrative series; readability, compliance with norms. Expediency and originality of the constituent elements of the album, thoughtful organization of interactivity, demonstrated mastery of appropriate 3D programs.
Recommended books: 1. Digital Modeling 1st Edition by William Vaughan – June 20, 2020 2. Light for Visual Artists Second Edition: Understanding and Using Light in Art & Design Paperback – July 16, 2019 by Richard Yot 3. Lighting for Animation: The Art of Visual Storytelling 1st Edition by Jasmine Katatikarn , Michael Tanzillo – May 16, 2021