Development of Computer Games

Major: Computer Science
Code of subject: 6.122.15.E.052
Credits: 4.00
Department: Information Systems and Technologies
Lecturer: Senior Lecturer Ugryn L.E.
Semester: 5 семестр
Mode of study: денна
Learning outcomes: As a result of studying a discipline, a specialist must know and be able to: 1. Improve C # language skills for writing scripts; 2. To master the modern methods of development of "engines" for games; 3. Own the use of C # in the interaction of objects of two-dimensional and three-dimensional space
Required prior and related subjects: Problem-oriented programming
Summary of the subject: Multimedia. Computer game development. The concept of two-dimensional and three-dimensional space. Tools for developing 2D and 3D games. Creating games in the Unity environment. Signs, layers and elements in the game inspector.
Assessment methods and criteria: Diagnostics of students' knowledge is carried out by means of oral questioning at lectures, practical and laboratory classes, defense of laboratory works, writing of control work, writing and defense of exam papers. • Current control (65 points): implementation of laboratory, practical individual and independent work. • Final control (35 points): score.
Порядок та критерії виставляння балів та оцінок: 100-88 points - certified with an “excellent” grade - High level: the student demonstrates an in-depth mastery of the conceptual and categorical apparatus of the discipline, systematic knowledge, skills and abilities of their practical application. The mastered knowledge, skills and abilities provide the ability to independently formulate goals and organize learning activities, search and find solutions in non-standard, atypical educational and professional situations. The applicant demonstrates the ability to make generalizations based on critical analysis of factual material, ideas, theories and concepts, to formulate conclusions based on them. His/her activity is based on interest and motivation for self-development, continuous professional development, independent research activities, implemented with the support and guidance of the teacher. 87-71 points - certified with a grade of “good” - Sufficient level: involves mastery of the conceptual and categorical apparatus of the discipline at an advanced level, conscious use of knowledge, skills and abilities to reveal the essence of the issue. Possession of a partially structured set of knowledge provides the ability to apply it in familiar educational and professional situations. Aware of the specifics of tasks and learning situations, the student demonstrates the ability to search for and choose their solution according to the given sample, to argue for the use of a particular method of solving the problem. Their activities are based on interest and motivation for self-development and continuous professional development. 70-50 points - certified with a grade of “satisfactory” - Satisfactory level: outlines the mastery of the conceptual and categorical apparatus of the discipline at the average level, partial awareness of educational and professional tasks, problems and situations, knowledge of ways to solve typical problems and tasks. The applicant demonstrates an average level of skills and abilities to apply knowledge in practice, and solving problems requires assistance, support from a model. The basis of learning activities is situational and heuristic, dominated by motives of duty, unconscious use of opportunities for self-development. 49-00 points - certified with a grade of “unsatisfactory” - Unsatisfactory level: indicates an elementary mastery of the conceptual and categorical apparatus of the discipline, a general understanding of the content of the educational material, partial use of knowledge, skills and abilities. The basis of learning activities is situational and pragmatic interest.
Recommended books: 1. Jeannie Novak. Game Development Essentials: An Introduction [Електронний доступ: https://drive.google.com/file/d/0BxE1FMXNR2NaSDd0UTFpY0VtajQ/view] 2. Will Goldstone. Unity Game Development Essentials [Електронний доступ: https://drive.google.com/file/d/0BxE1FMXNR2NaMW0wY25rS01kcWc/view ] 3. Eric Lengyel. Mathematics for 3D Game Programming and Computer Graphics [Електронний доступ: https://drive.google.com/file/d/0BxE1FMXNR2Naa0lJem84TThMMms/view] 4. Ian Millington. Artificial Intelligence for Games [Електронний доступ: https://drive.google.com/file/d/0BxE1FMXNR2NaRkVRUHZkVkU1a2M/view] 5. Robert Nystrom. Game Programming Patterns [Електронний доступ: https://drive.google.com/file/d/0BxE1FMXNR2NaT2ZsT3kzSjNHNjQ/view]